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May 16, 2012, 9:31pm




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[ ]Accepted
All characters accepted by me or another moderator or admin are moved here. When moved here, you are free to rp with them, join a thread, or start your own.
23133on Nov 14, 2010, 8:29pm
by SwiftSword
in Ultac Morno
[ ]Pending
Here are the characters in progress, the unnaccepted characters, and the characters who have yet to be viewed by me. This is also where you start to create your character.
Moderator: Neravarine
11on Jun 25, 2010, 11:02pm
by Neravarine
in Sign Up Example.
Map of Morrowind
[ ]Map of Morrowind
The Completed map of Morrowind, showing all the cities and geography.
Moderator: Neravarine
11on Mar 22, 2009, 10:10am
by Neravarine
in Map of Morrowind
Important!
[ ]Factions
Is your character a member of a certain group? If one of these appeals to you, make them a member of this faction by adding it to their signup sheet.
33on Apr 22, 2010, 7:32pm
by Neravarine
in Template For Your Own
[ ]Rules
Read this first before rping.
11on Mar 19, 2009, 6:53pm
by Neravarine
in Basic Rules
[ ]Races of Morrowind
The intelligent and sentinent races encountered in Morrowind, and the race of your character.
311on Jul 25, 2009, 4:16pm
by Neravarine
in Creatures of Mournhold
[ ]Alchemy Ingrediants
This board lists all the alchemical ingrediants and what they do.
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[ ]Character Abilities
Here is a list of all the basic spells under which class of magic type they are, as well as
birthsigns, skills, and racial abilities. Note, these are more like guide lines than set in stone skills.
Moderator: Neravarine
22on May 3, 2009, 2:58pm
by Neravarine
in Birth Signs
[ ]Weapons/Armor
A basic list and pictures of some of Morrowind's common and basic armors and weapons, as well as the rarer, even legendary stuff.
Moderator: Neravarine
33on May 17, 2009, 1:30pm
by Neravarine
in Legendary Artifacts
[ ]Back Story to Morrowind
Learn about the huge island country that your character has gotten themselves in.
Moderator: Neravarine
22on Jun 25, 2010, 9:36pm
by Neravarine
in Terms
General
[ ]Advertisements
You have a site in which you would like to advertise? Post it here. Note that I need to be able to advertise at your site as well. Otherwise, I won't allow you to post here.
Moderator: Neravarine
1314on Mar 15, 2012, 1:11am
by Crimea River
in Call of Time | An Elde...
[ ]Art Section
Whether you like to show off your poetry, art work, pics, or drawing, show them here!
Moderator: Neravarine
00
[ ]General Board
You can talk about anything here
Moderator: Neravarine
13on Nov 17, 2010, 5:20pm
by SwiftSword
in Plot Opportunities
[ ]Archives (2 sub-boards)
Here lies old, completed, or discontinued threads. A few may make for some good reading.
Moderator: Neravarine
17499on Jun 28, 2010, 8:39pm
by Neravarine
in I have some Questions.
The Land of Morrowind
[ ]Bitter Coast Region (4 sub-boards)
A fairly large region that dominates the most southern tip of Morrowind and stretches to the Southwest until it merges in the Ascadian Isles in the east. It is a large swamp land. The only civilization in it are in small coastal villages or hiding out in smuggler holes.
Moderator: Neravarine
00
[ ]Ascadian Isles Region (6 sub-boards)
The Ascadian Isles is a rich and fertile land, the majority of it coast lined. It starts west of the Bitter Coast Region, and ends west near Molag Amur and Azura's Coast. The land is famous for the City of Vivec, Morrowind's largest city.
Moderator: Neravarine
00
[ ]West Gash Region (5 sub-boards)
The western highlands of Morrowind, the West Gash are west of the Ash Lands and east of the Bitter Coast. The land is mainly rocky scrub land, and is full of strange natural rock formations. Going by road is mainly safe, however in certain areas, nix hounds hunt the hills. It pays to be careful. Balmora, Morrowind's second largest city, is part of the West Gash region.
Moderator: Neravarine
00
[ ]Sheogorad (2 sub-boards)
Sheogoard is a bunch of rocky islands on the most northern tip of Vvardenfall Morrowind. The landscape is almost entirely of coastlines and rocky hills, along with strange rock pillars, a natural formation in this part of the region. Some of these pillars exist underwater, making navigation almost impossible. Civilization is rare here, the only town and port, Dagon Fel, is almost entirely Nordic in heritage. This region has many ship wrecks, dwarven ruins, ancestral tombs, and smuggler holes existing here for the aspiring adventurer.
Moderator: Neravarine
00
[ ]Grazelands Region (3 sub-boards)
The Grazelands Region are a surprisingly lush and vibrant part of Morrowind, despite it's closeness to the Ashlands and Azura's Coast region. These rolling green hills of grass and vibrant plant life are seemingly only home to wild creatures and ashlander tribes as they move their guar herds throughout here... However, House Telvanni in it's aggressive campaign toward expansion, is starting to make itself settled here.
Moderator: Neravarine
00
[ ]Azura's Coast (7 sub-boards)
The Azura'z Coast, named after the deadric priestess who aided and cursed the Dunmer people long ago, is a long, thin line of islands and coast line that dominates the eastern edge of Morrowind, from the southern tip near the Ascadian Isles Region, all the way to the Sheogorad Region. This land is unfriendly to foreigners... As this region is almost universally in the hands of the Telvanni.
Moderator: Neravarine
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[ ]Molag Amur Region (3 sub-boards)
The Molag Amur Region is a rather large, expansive landscape with regions like the Ashlands, Grazelands, Ascadian Isles, and Azura's Coast surrounding it. The enviroment is very similar to the Ash Lands, but contains key differences. Unlike the Ashlands, there are fewer blight and ash storms, and steam and lava vents are extremely common here. The region is still almost as dangerous though. Not many travel this harsh and unforgiving enviroment... Certainly not on foot.
Moderator: Neravarine
00
[ ]Ashlands Region (5 sub-boards)
The Ashlands are a sizable region near the middle of Morrowind. The land is a barren wasteland, full of colorless gray silt and rock with the occasional lava flow that spews beneath the earth. The only plant life here is scraggly, and this place is home to Morrowind's most vicious predators. Ash storms are very common here, making this unforgivable land hard to travel... And the better question... Why would you? But sentient beings aren't erased here. Many dunmer ashlanders live in this region while civilization kicked them out in this harsh region.
Moderator: Neravarine
00
[ ]Red Mountain/Dagoth Ur
In the very center of Morrowind is the massive inactive volcano. The Ghostgate surrounds the site, and for good reason. Once a natural part of Morrowind, the Red Mountain has earned a dark reputation. Inside the Ghostgate, the sky is always red, blight and ash storms constant, and legions of Dagoth Ur's followers and monstrous beings live inside the mountain and around it. Once the capital of the Dwemer(dwarven) empire, the old city has been renamed Dagoth Ur in honor of it's new ruler... The evil enemy of the Tribunal and Morrowind's citizens himself, Dagoth Ur... The Ghostgate keeps out about 70% of the ash storms... But Dagoth Ur's worshippers and powers are starting to show themselves in greater force OUTSIDE the site.

[image]
Moderator: Neravarine
00
Mournhold
[ ]Great Bazaar
The major district of the city, the Great Bazaar is full of merchants selling goods and other business men. If your shopping for something, you will find it here, as the Great Bazaar has some of the best armor and weapon shops, alchemist, spell trainers, and general goods. Shops and merchants stand line the cobble stone streets, this is where it is at the city.

[image]
Moderator: Neravarine
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