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No New Posts Tel Branora

The tower and seat of the eccentric Telvanni wizard named Mistress Therana. The tower and its tiny village are located on a rocky promontory at the southeasternmost tip of Azura's Coast.

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No New Posts Tel Mora

The Telvanni tower of Mistress Dratha, an ancient wizard of the Telvanni Council. The small settlement includes a few craftsfolk and a tradehouse.

Moderator: Neravarine

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No New Posts Tel Fyr

The Telvanni tower of Sorcerer-Lord Divayth Fyr. Beneath the tower is the Corprusarium, a refuge-prison where the deranged, distorted victims of the deadly corprus disease are housed and tended.

Moderator: Neravarine

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No New Posts Tel Vos

Near the tower of Telvanni wizard and council member Master Aryon, who lives in the Grazelands about half a mile away. This small, yet prosperous Telvanni village lies right on the border line between the Azura's Coast and Grazeland Region boundary.

Moderator: Neravarine

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No New Posts Sadrith Mora

The district seat of House Telvanni, and home of the Telvanni Council, though only one Telvanni councilor actually lives in Sadrith Mora. Sadrith Mora is an island settlement, and accessible only by sea and teleportation. The town is large, with many services, but it is open only to Telvanni retainers; outsiders must confine themselves to the Gateway Inn.

Moderator: Neravarine

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No New Posts Ahemmusa Camp

A permanent settlement at Ahemmusa camp on a rocky promontory at the northeastern tip of the Vvardenfell mainland in the Azura's Coast region. The Ahemmusa ashland people are the weakest tribe. Their camp is subject to blightstorms constantly, and they were pushed away to barren land by the Great Houses and foreign influences.

Moderator: Neravarine

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No New Posts Azura's Coastline

The Azura's Coast is a region fairly similar to Sheogorad, but is mainly composed of longer coastline, with more, yet smaller islands. The terrain is also a tad rockier, and the unique rock pillars of Sheogorad are absent here. Rain fall is common in the Azura's Coast, however the quality of the soil is usually not very good for growing things. In fact, most of the Telvanni architecture are large, hallowed out fungi that seem to be the only thing to grow in abundance there. The region itself isn't that dangerous compared to the others... The people who live here are though. Travel is mainly done between cities by teleportation for a fee, or by ship and galley.

Moderator: Neravarine

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Azura's Coast

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Azura's Coast
The Azura'z Coast, named after the deadric priestess who aided and cursed the Dunmer people long ago, is a long, thin line of islands and coast line that dominates the eastern edge of Morrowind, from the southern tip near the Ascadian Isles Region, all the way to the Sheogorad Region. This land is unfriendly to foreigners... As this region is almost universally in the hands of the Telvanni.
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