Post by Charley on Sept 4, 2009 11:35:19 GMT -5
Name- Imbri
Gender- Female
Race- Breton
Age- 22
Sign: The Mage
Class- Dream Weaver (Enchanter/Alchemist/Spell Weaver)
Faction- Mages Guild
Appearance- Her hair was once a bright fiery orange red but a mishap with an unfinished spell bleached it to a snowy white. She tried to change it back but she soon grew attached to it, and found that it sparkled like newly fallen snow in certain lighting. Her eyes are attractively slightly angled, much like the High and Wood Elves but certainly not to their extreme. Her nose is a gentle ski slope and her lips are thin with a pixie like look to her face. But her eyes have a startling difference; one is a bright almost too green color while the other is a plain brown, if you could see the brown rimming the overly large pupil of that eye. Her eyes give her a crazed look. Her body is lean, well muscled, but for climbing. She scales waterfalls sometimes if she can see an herb like Nirnroot at the top.
Personality- Imbri is very spunky, with quirky mannerisms. The glass is always half full to her and she never particularly worries about where she’s going, as long as she can sit down and become engrossed in her alchemy or to fit a new equation on a spell she was working on. Some say she’s crazy, but really she’s just disorganized, and absent minded, and talks to herself in order to have her theories and ideas straight. She has a bad memory most of the time when it came to people, she could recognize faces very well but it’ll take about twenty times for her to learn your name. She sometimes though rarely has bouts of hysteria and will laugh almost maniacally at a private joke with her self. She constantly gets things wrong, is clumsy or adds something to a weaker spell by accident. Most of her more successful endeavors happened by accident, like the dragon and some of her enchanted items. Sometimes she will suddenly ask questions that make no sense what-so ever, like: “Does a river run through your house?” She finds her life ironic and finds her own mishaps funny if frustrating.
History- Born under the mage she had her work cut out for her, born a Breton as well was almost an absolute. She sometimes wondered if her mother had her birth planned. Her parents enlisted her to the Mages Guild early in Cheydinhal, Cyrodil, home of the black horses, and she quickly rose through the apprentice ranks. She was not allowed to out rank anyone older than her self until she was 18, so Imbri was forced to wait until she came of age. The head mage at Cheydinhal awarded her with her next rank on her eighteenth birthday and quickly grew too skilled for the small outpost in the town. She was then sent to the imperial city to further her knowledge.
Somehow she never got there.
Imbri got lost when she dashed off for a rare herb and wandered the country side for quite some time. A year or more, until she had a strange sense that it was her birthday, that night she laid down to sleep and a dream came to her. It said to go south, take a boat and see what’s in store. She did, for some reason she suddenly distinctly knew which way was south, so she came upon Leyawiinn, home of the Paint horses. She checked in at the mages guild there. Apparently wild rumors were running abound about her. By this point she was a masterful alchemist, having tested various herbs about the country side. At Leyawiinn they taught her how to enchant items, and she became fixated on this new skill. So much so she nearly forgot the reason she came to Leyawiin. The dream came to her again and she followed it. Getting on a random boat at the dock one day without so much as a goodbye or reason to anyone at the guild, she left Cyrodil for no reason but to follow a path in her dreams. On the ship she came upon a few skilled mages and they taught her more intricate arts of spell weavers. She soon became fixated with spells and making her own that by the time they docked in Morrowind at the age of twenty she was white haired, with a dilated pupil and a strange dark blue creature on her shoulder. She landed in Vivec so she enlisted in the Mages guild there for further study. The dark blue creature turns out to be a small foot long dragon that she claims wasn’t her fault but she’s rather proud of the feat. No one has seen a blessed dragon for eons. Soon the Mages of Vivec became afraid of her as she became fixated on her studies and experiments. They gave her a large room in the bowels of the Vivec Sewers to stew and experiment on her own. The next time she appeared above ground her normal brown eye had been turned to a vibrant strange green, and the dragon had acquired a longer lithe tail with better developed wings. She shopped around in Vivec until she found equipment she required and she delved back down to her hole in the ground by herself. The next few months there was neither hide nor draconian tail of her and when she emerged again her appearance only changed by her equipment. Without another word she left Vivec with slightly shimmering apparel and the little creature hanging on to dear life to her shoulder and his tail wrapped about her neck. And so she wanders Morrowind.
Equipment-
Pack:
- Bare bear hide one strap sack that she sewed herself. Enchanted with Feather 50% on touch and Guard 30% when cast. (The guard spell was a mishap.)
- Two small leather Belt Bags on her Belt
Alchemy:
- Master Alembic: swiped from the Mages Guild when she was a little girl.
- Journeyman Calcinator: Bought
- Expert Mortar and Pestle: Given at Vivec
- Journeyman Retort: Found
- Several various herbs and ingredients along with various potions and poisons.
- As many as she can carry of Soul Gems
Weapons:
- A Silver Short Sword enchanted with Flame Touch.
- An Ebony Long Bow with Weakness to Shock
- A silver Unenhanced Dagger
- An Iron Dagger with Minor Life Detection and Soul Trap.
Clothing:
- A tan uninteresting plain Robe with no Enchantments, yet.
- Under the Robe:
o Bear hide leather shin length boots
o Black(or darkest) skin tight leggings
o The same skin tight dark material as sleeves
o A forest green and gold sleeveless tunic enchanted with a powerful shield spell, a Fortify Magika and Drain Marksman. (Another mishap that involved the dragon)
o A Brass bracelet she’s planning on Enchanting along with a brass Anklet.
Spells: Imbri has many Spells, she can’t remember most of the archaic out of the way spells that never made sense to any possible way and she’s always trying to make a new spell but of course nothing ever goes along the right lines.
Alteration: Protect Other, Heat Shell, Electric Shell, Frost Shell, Ease Burden, Open Average Lock, Fire Shield.
Conjuration: Summon Ghost, Bound Sword
Destruction: Flash Bolt, Arctic Blow, Disintegrate Armor, Heat Blast, Ice Bolt, Lightning Ball, Withering Bolt
Illusion: Captivate, Illuminate, Serenity, Starlight, Command Creature, Rage, Seductive Charm, Void Gazer, Shadow Shape, Voice of Dread, Voice of Rapture, Dominate Creature, Mute.
Mysticism: Soul Trap, Greater Dispel Other, Movement Mastery
Restoration: Cure Poison, Fortify Health, Fortify Willpower, Consume Health, Superior Convalescence, Greater Fortify Magicka