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Post by Neravarine on Jun 26, 2009 16:23:48 GMT -5
Creatures Durzog Durzogs are ancient, semi intelligent monstrosities that haunt the ruins of Old Mournhold and the lower sewers. They are immensely powerful, their scaly, slimy pelt rippling with muscle. Their incredibly sharp foot long talons are curved like a bird of prey, and their jaws can crunch through even steel. Their sense of smell and three pairs of eyes make darkness easy for them, and adventurers who attempt to go into the lower regions of the sewer for untold wealth never return, becoming the beast's meal. Rumor has it that the goblins train them as war hounds, but with their surprising intellect, it makes one wonder who is the master and who is the servant in that relationship. Rat Rats are the omnivorous and extremely common rodent not only found in Morrowind, but all over the world. Small rats aren't dangerous, but bigger ones about the size of dogs can be dangerous in large groups as well as carry disease. They are voracious when hungered, and can swarm their prey or enemies. Slaughterfish Found in all oceans of every nation is a semi aggressive and very ferocious fish. Armed with ripping teeth and intimidating eel-like body, the search voraciously for prey in the inky depths. They are opportunistic hunters, and may try to prey on swimming humanoids if they enter their realm.... Mud Crab Mud crabs are big crustaceans found all over Nirn, not just Morrowind. They are seen mainly in the coastal and Bitter Coast regions. Although not a major threat, they are territorial and aggressive, and some of them found in the Bitter Coast regions have been known to carry Swamp Fever.
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Post by Neravarine on Jul 5, 2009 14:22:07 GMT -5
Constructs Verminous Fabricant These strange, hybrid creatures of deadra and machine have been recently spotted by an adventurer in the deep, deep parts of Old Mournhold. Their origin is unknown, and their current sightings seem to signify something... Rumor has it that these beasts are somehow connected to Sotha Sil, as he made mechanical beings during the war with Dagoth, and his Clockwork City is supposed to be hidden somewhere below Mournhold(Though this is one of the many places where Sotha's City is supposedly at). Others claim they are simply of dwarven origin, but one can never be sure... What is known, is that these constructs are highly aggressive and dangerous. The Verminous Fabricant are extremely fast, using their powerful, mechanical legs to jump and sprint. Their weapons are the steel talons on their feet, their natural teeth, their horn, and their mechanical arm which sports a two foot sickle-like blade. These constructs are resistant to poison and slightly resistant to other magics, but are weak against electricity. Hulking Fabricant The more brutish version of their cousins, the Hulking Fabricants are basically living tanks. Once they see a target, they will unleash a mechanical roar and chase slowly after their victims. Normal weapons seem to have difficulty cutting them, and close range combat is dangerous anyway. Besides being much bigger then a mature male orc, their talons, maw full of steel fangs, and mechanical stinger can pierce through even ebony by the force of such blows. They, like their verminous cousins, are resistant to most magics but weak against electricity. Spider Centurion Spider Centurions are the animated, mechanized guardians of the dwarven bases and ruins. Their job mostly consists of guard work as well as maintaining other constructs. They aren't that dangerous considering their defense because of their small size, but they are extremely quick and agile. Their biggest threat is the sac full of dangerous, acidic poison that they may use to spray and ambush intruders with. Like other constructs, they seem to be steam powered as well as using their natural magical core as a battery. Centurion Sphere Centurion Spheres are strange, dangerous constructs of Dwemer or dwarven origin. They act as foot soldiers of what might have been at one time as part of the dwarven army. They are mere guardians of the ancient race's ruins now. They are highly adaptive, dangerous opponents. Their name comes from the state of inactivity, when they curl up into a bronze-like sphere when recharging or waiting... This was suggested by researchers of dwemer artifacts as a way to transport the machines easier. Regardless, they make excellent warriors who never hunger, tire... Or show mercy. There seems to be several attachments for the spheres when they use their weapons, the most common are a retractable blade, an electrified claw, and a crossbow. Steam Guardians Steam Guardians are the elite machine-like warriors of dwemer creation. They are massive, imposing centurions that are built with thick plated dwarven metal and huge mace head attachment that will turn most humanoid heads or spines to paste. They are hard to damage, and although they aren't fast, they are surprisingly agile. Thankfully, there aren't many compared to the sphere or spiders, and are usually seen in high numbers in bigger dwarven ruins.
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Post by Neravarine on Jul 25, 2009 16:16:20 GMT -5
Undead Ancestral Ghost Ancestral Ghosts are a type of spiritual undead. They have faded bodies with a transparent black cloak and skeleton-like face, as well as sporting claw-like hands. In Morrowind, Dunmer honor their ancestors, and in older times, each clan name of Dunmer had their own family tomb. The Ancestral Ghosts are the ancestors of that particular family line, and through the means of necromancy, guard the passed inhabitant's worldly goods and remains. They will try to kill anyone who enters the tomb's confines other than one who bears that tomb's Dunmer blood. Either through draining health with magic, draining fatigue with magic, or minor destruction magics, they make fearsome opponents. Their claws can slip right through armor to wound their victims as well. The only way to injure them is either through magic, enchantment, silver, or some kind of weapon made out of unusual materials. Greater Ancestral Ghosts Almost the same as a normal Ancestral Ghost, but the memory of the spirit is stronger, and therefore they are stronger in both magic and strength. Skeletons These tireless, completely unafraid killers are the result of reanimated bones of those who couldn't pass on. They are found everywhere, but mainly hang around tombs, which happen to be Ancestral Tombs in Morrowind. Like the Ancestral Ghost, they are as skilled and dangerous as they were in life, some skeletons mere undead versions of petty criminals to legendary figures. They can't use magic, since they are merely reanimated representations of life, but they can use whatever other skills they could in life, whether that be bow or sword. Any weapon can hurt them, but blunt weapons are the best, since they can crush the bones. Bone Lord A powerful guardian of the tombs, these were once the remains of a famous Dunmer heroes, brought back to guard it's family grave. They stand about 6 foot, clad in ceremonial cloak, and it has four skeletal arms, each capable of casting magic or using a weapon at once. They are very dangerous opponents, and some are even capable of still speaking, though it usually involves random bits of their past life and shouting to leave them in peace. Only a powerful being should go up against these remnants. Dwemer(dwarven) Specter The dwarves may be extinct, but their spirits still roam the ancient mechanical halls of their long lost ruins and bases. They are dangerous, capable of casting some powerful magic as well as be a force to be reckoned with in melee combat. Like all undead, weapons of enchanted or silver or even better material is required to banish them from the mortal plains. Lich Liches are the result of a necromancer or similar evil being who, using dark arts that result in the sacrifices of human lives, managed to bind their immortal soul to their mortal body. The result is a very powerful undead creature, easily rivaling an ancient vampire in strength. Although physically less apalling than most undead, the real threat is their magical knowledge, as most liches were some form of spell casters in their previous life, and have had generations to tirelessly hone their skills. Capable of extremely deadly curses and spells, they can also summon countless undead or deadric servants to do their bidding. Most of them are also cunning and insane, and have no remnants of their former mortal mind... They will try to kill you... And they will enjoy putting your corpse to use afterwards.
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